Monday, February 10, 2014

Tomb Raider Definitive Edition

Tomb Raider is an adventure game available on PC, 360, and PS3, and had a re-release (Definitive Edition) with graphical improvements on the PS4 and XB1.

Everything you need to know about the game is in this cover art.

Tomb Raider does an excellent job leveraging the technical capabilities of the hardware it is running on. On every platform I have seen, it is a generally gorgeous experience.  The environments appear to be exceptionally coherent and there are multiple distinct areas that keep things visually refreshing.


Even your hair can look constantly windblown with TressFX!

From the beginning, I found the game extremely enjoyable, and, in ways, suspenseful. Most of the game has had me throwing playful expletives at it, when I was not reeling from the latest blow dealt to Lara and her party. Even with the set-back over set-back, I found myself wanting to see how the narrative was going to continue to develop. I kept wondering what was happening, and how our heroine was going to develop from the unskilled newbie to the intrepid adventurer we knew she would become. I was sucked in by the narrative experience, and kept in by the gameplay.


What this doesn't show you is how merciful boulders can be.

The controls are smooth, and responsive. I never feel like the game is doing something other than what I told it to do.  Every mistake I make is a learning experience.  And every learning experience I accept makes me just that much better at getting an arrow in some dude's skull.


He doesn't even know what is about to happen to him.

And Arrow-skulling (trademark pending) dudes is what that game is all about.  That and bullet-skulling, buckshot-skulling, and pry axe-skulling any stranger you come across.  Your mission, should you choose to accept it, is to get as many foreign objects into any stranger's skull you can find. This mission is fun, and rewarding. Every weapon is fun to use, and the progression system for them is addicting. As you "level-up" Lara you even get new and interesting ways to object-skull people making it so that every new murder feels fresh, and enjoyable, for the sociopathic, female, Bear Grylls you are shaping Lara to become.


At this point Lara isn't in the blood pool.  Lara is the blood pool.

This game, is a well executed, nearly cinematographic experience, and I give it two thumbs up.

100%

<3 Andrew Starkey, Engineer, Zombie Studios

Sunday, February 9, 2014

The Binding of Isaac

The Binding of Isaac is a PC game available on Steam.

And it is fantastic.

It is a delicious rogue-like that is incredibly hard to put down.  I've only put 16 hours in to this game, and yet I've seen such a large variety of items, and with every play-through I see more.

Now when I say play-through, I mean I start the game, I play the game, and I die horrendously.

At the hands of a monstrous grub, your own mother, or the devil himself.


I've never beaten this game. This game lovingly beats me.  Every. Damn. Time.

And I love every minute of it.

I love the art.  Every damn piece of it.  And there is so much to love. Every item I pick up transforms me, making the end result of a few floors a horrendous hodgepodge of hormone-injected, curse-ridden, high-heel wearing goodness.


What even am I anymore?


Now let's get a little bit design sexy.  I love this game.  This game.  The intro, the character selection, the drop in the basement...

Simple, direct way of telling me how to play!

The enemy designs! The controls!  The power progression! The randomness of the layouts and what enemies I see, but the predictability of what types of rooms are always there! I love the little fights, love the big fights, I love the mini-bosses I run in to!

I love the enemies I hate...

Effing spiders!  I'll show you!

...and the enemies I love...

Haha!  Headless zombie dudes!

I love how powerful I feel when I get a new item. I love that some items give you descriptions and some don't...

Eternal Life?  I'm like 90% sure that is a lie.

The vertical slice of this game, if you can even sum up this game in a slice, is a delicious slice of cheesecake smothered in smokin' hot game design.

And I love it.  100%.


<3 Amy Price, Gameplay Programmer @ Gearbox Software