And it is fantastic. |
It is a delicious rogue-like that is incredibly hard to put down. I've only put 16 hours in to this game, and yet I've seen such a large variety of items, and with every play-through I see more.
Now when I say play-through, I mean I start the game, I play the game, and I die horrendously.
At the hands of a monstrous grub, your own mother, or the devil himself. |
I've never beaten this game. This game lovingly beats me. Every. Damn. Time.
And I love every minute of it.
I love the art. Every damn piece of it. And there is so much to love. Every item I pick up transforms me, making the end result of a few floors a horrendous hodgepodge of hormone-injected, curse-ridden, high-heel wearing goodness.
What even am I anymore? |
Now let's get a little bit design sexy. I love this game. This game. The intro, the character selection, the drop in the basement...
Simple, direct way of telling me how to play! |
The enemy designs! The controls! The power progression! The randomness of the layouts and what enemies I see, but the predictability of what types of rooms are always there! I love the little fights, love the big fights, I love the mini-bosses I run in to!
I love the enemies I hate...
Effing spiders! I'll show you! |
...and the enemies I love...
Haha! Headless zombie dudes! |
I love how powerful I feel when I get a new item. I love that some items give you descriptions and some don't...
Eternal Life? I'm like 90% sure that is a lie. |
The vertical slice of this game, if you can even sum up this game in a slice, is a delicious slice of cheesecake smothered in smokin' hot game design.
And I love it. 100%.
<3 Amy Price, Gameplay Programmer @ Gearbox Software
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